Well I finally got my follower made and imported into the game and standing around. But her hair isn't correct, not what I selected in the ~showracemenu I made her in, before exporting her.npc file. Everything else is as it's supposed to be. But she has the Apachii replacement of HairFemaleNord08 and when I select it and click the dropdown box all I get is 'DEFAULT.' How do I go about getting ApachiiHair29 onto her so I can be done with all this? I tried the Skyrim NPC Editor but it just creates mod files that CTD me after trying to load the game. Is there a way to just edit a file somewhere and tell it where to find the mesh for the hair that I want, or something? I've looked all over for solutions to get the Apachii Hair into the Creation Kit's actor editor and am running out of options. Edited by HeadsExplode, 01 February 2013 - 06:30 PM. An update: So I got the hair on her in the Creation Kit. I've seen a lot of people with this problem so I'll just share how I got the hair on her, as it's pretty simple but seems pretty overlooked. When you have your CharGenParts tab open, instead of trying to get something from that useless 'DEFAULT' box, use your ObjectWindow to go to Character>Headpart>Female>Headpart, then find the hair you want, in my case ApachiiHair29. Just click and drag it to the HeadPart window next to the preview pane and it'll replace it, you'll see it on your preview model. BUT NOW I GOT A NEW PROBLEM! My game CTD's when I try and enter the cell(Sleeping Giant Inn, Riverwood) which she is in. I could enter before, when her hair was incorrect and talk to her and everything, but now I can't even get through the door. ![]() If you seem to be walking around in Skyrim and you feel as if some of the NPC's need a different face or body well then now you can customize that. Make her pick up the giants club, with that she can one-shot any NPC. This makes me feel like there's a leftover file somewhere but I don't have a clue what it is? Suggestions would be very much appreciated. Another update(I'm doing it this way to serve as bumps too, so if I should edit them all together just let me know). I went back into the Creation Kit to look in on things and it turns out my NPC keeps turning back into 'foxrace' and won't stay as the custom race I chose anytime I save. If anything, this feels like it might be the problem. If the character was created in ~showracemenu as the custom race, but is now being put in the game as a 'foxrace' I would assume that would cause issues. So now my task is to find a way to make my NPC's race stay as what I want it to be, which isn't being straight forward in the slightest. I'm starting to go grey because of this. EDIT: I got it! For completeness' sake, here's what I was missing in the equation as far as I could tell: My follower's mod.esp file didn't have the customrace.esp file as a Master originally, which must be why it kept changing back to Foxrace. I was able to remedy this with Wryebash by right-clicking my mod then going to 'Add Master.' And selecting the custom race.esp. I just have to load it in the loader before my follower's.esp and i'm golden. I'm so glad I finally got this entire thing sorted out. First time doing anything in the creation kit ever. Once problems started springing up, I couldn't find any answers for nearly any of them. So much trial and error and guesswork. I should put this effort into my schoolwork. Anyhow, sorry for spamming the forum. Feel free to delete this topic unless it could serve people in the similar situation some help. Time to actually play the game.
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Март 2019
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